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Post by Ducky on Jan 11, 2007 21:34:44 GMT -5
This will be the official "Problems of the server" thread.
Objective: Post problems (player issues, gameplay issues, etc.) and attempt to fix them, through compromise or 2/3 majority. I'll post up the problems that I see in the server; I really want these problems to be fixed in a nice, organized fashion.
Use this format please. Problem: Description: Who is involved:
Rules: - Post if it is RELEVANT to the topic. - No flamming. - Be polite. - Don't take these problems personally, unless your name is mentioned in the description of the problem. - Posts with less than 3 words will be deleted.
Server problem(s):
Problem: Golden Thief Bug Card (GTB) Status: Active Description: The GTB to player ratio is high on the server. Two options are to either remove it from WoE or modify the effect. AGI Lord Knights are able to run into a castle without getting hurt from Wizards or spells. However, the players that have the cards worked for them and because of that, they should keep it and use it during WoE. Who is involved: WoE players and GTB owners
In Game Problems [Jason's posts]:
Remove WoE Battlegrounds NPC. Status: Active Description: Remove the WoE Battlegrounds NPC.
Fix guild flags so that they work. Status: Active Description: Fix guild flags.
Remove ability to use 'teleport' or flywings in a WoE map. Status: Active Description: Remove use of fly wings so that castles farther away can be of more value.
Add in titles and descriptons for slotted items acquired through 'Socket Enchanter NPC'. Status: Active Description: Add in descriptions (Client side).
Fix repair NPC. Status: Active Description: Add in 1x Steel for each repair.
Raise price of reseter. Status: Active Description: Raising prices for reset NPC will make zeny worth more.
In game problems [Tsuki's posts]:
Solved Problems:[/u]
Problem: PvP Room Status: Closed Description: PVP Room has nightmare mode. Who is Involved: All PvP room users.
Problem: PvP maps, too large Status: Closed Description: All four PvP maps have random spawn points, you're spawned anywhere on the whole map. Who is Involved?: All PvP active players Solution: Two rooms: Square Box and Izlude. There are also spawn points.
Fix AoE [area of effect] spell cast delay. Status: Closed From my knowledge, there is none right now. Fix it? A wizard can spam AoE skills like mad. Casting Storm Gust while a Lord of Vermillion is set out already ain't that fair to most players? Solution: The Storm Gust spell has an after-cast delay already. Players will not be able to spam Storm Gust + LoV + Jupiter Thunder instantly. However, Jupiter Thunder is spammable, since the effect allows it to cast another spell after it has been casted.
Problem: ASPD Cap Status: Closed Description: The ASPD Cap is 199. This makes an AGI Knight very dangerous, and almost unstoppable. Options are to leave it as it is, or lower it to 195. Who is involved: All players, especially characters that are able to reach 199 ASPD.
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Post by a2ndragoon89 on Jan 11, 2007 22:26:33 GMT -5
If GTB card is removed from WOE, then the people that found them will find that it is worthless, since WOE is the main reason why GTB is so important. GTB is already banned from PVP events and if its banned from WOE, then many players will find no reason to even hunt the precious MVP card. It's true that GTB has a very high percentage on the server, but banning it will give players dissatisfaction when they hunt for it. A good sugesstion is to reduce its effect until the server grows, this way the high percentage ratio of the GTB will be solved. Reducing it's effect can be the only option if the decision was made to give wizards a fighting chance.
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Post by Pastel on Jan 11, 2007 22:30:47 GMT -5
Ingame stuff
Remove WoE Battlegrounds NPC. This also makes setting up a castle defense easier. If you you remove the warper, it'll give Guildleaders who WANT to invest in their castle, the ability to do so w/o threat of losing commerce so easily.
Fix guild flags so that they work. If you remove the warper, it makes a re-group to raid a castle harder. Fix guild flags, this way, setting up defense is easier, and there will be no need for WoE battlegrounds NPC.
Remove ability to use 'teleport' or flywings in a WoE map This makes it more time consuming to set up a group to raid a castle. If they can sue fly wings, castles like Skoegul[top left pront] and Gondul[top right] more vulnerable. Remove ability and those castles will have more value since theyare farthest away.
Fix AoE [area of effect] spell cast delay From my knowledge, there is none right now. Fix it? A wizard can spam AoE skills like mad. Casting Storm Gust while a Lord of Vermillion is set out already ain't that fair to most players?
Add in titles and descriptons for slotted items acquired through 'Socket Enchanter NPC' Thats about it. Add in titles, not much there is to say.
Fix repair NPC Right now it only makes you pay 5k to repair armor or weapons, it should also require 1x steel.
Raise price of reseter Lower novice reset to 100z for base and job, for total 190z. For super novice, make it 1,000z multiplied by their base level and job level. For 1st class, make it 3,000z x job/base level as well. For 2nd class make it 5,000z x job/base leve l For 1st advanced class[ex.swordsman high]: make it 5,000z x job/base level For Advanced class[ex.Lord Knight]: make it 7,500z x job/base level
By raising the prices of the NPC, this makes money more valuable. Making peopel hunt more for money when they wish to reset. This thing will probably get argued against, but whatever. I suggest price be raised to make money WORTH something.
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Post by tsuki on Jan 11, 2007 22:40:59 GMT -5
Ingame stuff Remove ability to use 'teleport' or flywings in a WoE mapThis makes it more time consuming to set up a group to raid a castle. If they can sue fly wings, castles like Skoegul[top left pront] and Gondul[top right] more vulnerable. Remove ability and those castles will have more value since they are farthest away. Fix AoE [area of effect] spell cast delayFrom my knowledge, there is none right now. Fix it? A wizard can spam AoE skills like mad. Casting Storm Gust while a Lord of Vermillion is set out already ain't that fair to most players? First, completely pointless with the Guild Recall skill, I can just hop on my agi knight, run across the battlegrounds, get the GM skills with @changegm, recall the guild into your castle, after running around at a speed of 10-30(Those who've used @speed know what I'm talking about) and get there faster than some people in Kriemhild Second, SG has the exact same delay as LoV. Agility Knight ASPD cap and that go hand in hand. If you are a wizard user, you can cast a storm gust, and wait while an attacking Lord Knight with 199 ASPD tanks it, and then run up to you and hit me 5 times a second. I like how fair THAT is.
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Post by Ducky on Jan 11, 2007 22:44:09 GMT -5
Fix AoE [area of effect] spell cast delay. Status: Closed From my knowledge, there is none right now. Fix it? A wizard can spam AoE skills like mad. Casting Storm Gust while a Lord of Vermillion is set out already ain't that fair to most players? Solution: The Storm Gust spell has an after-cast delay already. Players will not be able to spam Storm Gust + LoV + Jupiter Thunder instantly. However, Jupiter Thunder is spammable, since the effect allows it to cast another spell after it has been casted.
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Post by hilo85 on Jan 12, 2007 23:31:24 GMT -5
Problem: ASPD Cap Status: Active Description: The ASPD Cap is 199. This makes an AGI Knight very dangerous, and almost unstoppable. Options are to leave it as it is, or lower it to 195. Who is involved: All players, especially characters that are able to reach 199 ASPD.
I believe that a 199 aspd is rediculous. On regular iRO servers the aspd cap is 190. 9 aspd is a huge leap. This also makes the emp break time at about 5 seconds for a frenzied LK. Any person trying to stop an LK on the emperium has little to no chance to prevent the LK from breaking the emperium before it is taken. Even 195 aspd is to much in my honest opinion. Even though this is a private server, you cant give the attacking players so much of an advantage. WoE is intended to be a guild based event structured around team attacks and defense. Not one suped up LK who goes straight for the emp and takes it down in a few seconds.
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Post by tsuki on Jan 13, 2007 0:23:33 GMT -5
Problem: PvP maps, too large Description: All four PvP maps have random spawn points, you're spawned anywhere on the whole map. This, for our server size, or for any server under 1000 people isn't a good idea. Izlude's furthest spawn points are even too far, and it's the smallest one. I suggest having a fixed spawn point in the middle of the map, so everyone isn't competing for space in a PvP room they don't want to be in. Who is Involved?: All PvP active players
Problem: Delays bring on a new Age Description: As a closed topic which will no be re-opened, merely added upon, Storm Gust recieved a delay equal to the delay on Lord of Vermillion. This, is all it's good-idea-ness, allows for other un-delayed classes to take advantage. Take this event into mind... 1) Wizard puts down storm gust, waits for delay to end 2) Professor runs in, puts down a land protector, casts stone curse, and uses Soul Burn 3) Wizard stoned, and out of SP by the time he can cast another spell. So, I suggest going through every class, and either nerfing one of their skills (10 minute delay on casting Berserk?) or adding a delay to it (larger delay on Sonic Blow and Finger Offensive) Or, we can just change it so Storm Gust has half the delay it has now, which is more like other servers. And not completly destroying the wizard class. Who is Involved: All classes
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Post by hilo85 on Jan 13, 2007 0:44:09 GMT -5
Problem: PvP maps, too large Description: All four PvP maps have random spawn points, you're spawned anywhere on the whole map. This, for our server size, or for any server under 1000 people isn't a good idea. Izlude's furthest spawn points are even too far, and it's the smallest one. I suggest having a fixed spawn point in the middle of the map, so everyone isn't competing for space in a PvP room they don't want to be in. Who is Involved?: All PvP active players Problem: Delays bring on a new Age Description: As a closed topic which will no be re-opened, merely added upon, Storm Gust recieved a delay equal to the delay on Lord of Vermillion. This, is all it's good-idea-ness, allows for other un-delayed classes to take advantage. Take this event into mind... 1) Wizard puts down storm gust, waits for delay to end 2) Professor runs in, puts down a land protector, casts stone curse, and uses Soul Burn 3) Wizard stoned, and out of SP by the time he can cast another spell. So, I suggest going through every class, and either nerfing one of their skills (10 minute delay on casting Berserk?) or adding a delay to it (larger delay on Sonic Blow and Finger Offensive) Or, we can just change it so Storm Gust has half the delay it has now, which is more like other servers. And not completly destroying the wizard class. Who is Involved: All classes Problem: PvP maps, too large The problem with a single fixed spawn point is that you can get people camping the spawn location non stop thus killing everybody that spawns inside. Now if you have multiple fixed spawn points, then thats no big deal. On one of the other pservers i played they had the North, south, east, and west benches at the prontera fountain as the 4 spawn points and you could choose which one you wanted to enter through. Something like that would make things easier. Problem: Delays bring on a new Age In iRO, Storm Gust is meant to have a huge delay. By huge delay I mean that you shouldnt be able to cast any other skills until storm gusts sprite effect is completely off the screen. That is how gravity intended it. Soul Siphon does have a huge delay like storm gust however thats just a skill delay. You can still use other skills directly after siphon. What makes this different than SG is that soul siphon can backfire. Also, if you could cast SG and then directly use JT afterwards, your getting the bonus off of a player being frozen as well as the damage from SG. That would over power wizards a great deal. I agree that some classes are able to cast skills far to quickly, but its usually how gravity inteded it to be. However Im sure that we all know that gravity is filled with people who play favoritism with certain classes thus leaving the remaining classes out to dry. It might not be such a bad idea to go through each class and edit delay times. As long as favoritism isnt played.
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Post by tsuki on Jan 13, 2007 0:54:15 GMT -5
Problem: PvP maps, too large The problem with a single fixed spawn point is that you can get people camping the spawn location non stop thus killing everybody that spawns inside. Now if you have multiple fixed spawn points, then thats no big deal. On one of the other pservers i played they had the North, south, east, and west benches at the prontera fountain as the 4 spawn points and you could choose which one you wanted to enter through. Something like that would make things easier. Problem: Delays bring on a new Age In iRO, Storm Gust is meant to have a huge delay. By huge delay I mean that you shouldnt be able to cast any other skills until storm gusts sprite effect is completely off the screen. That is how gravity intended it. Soul Siphon does have a huge delay like storm gust however thats just a skill delay. You can still use other skills directly after siphon. What makes this different than SG is that soul siphon can backfire. Also, if you could cast SG and then directly use JT afterwards, your getting the bonus off of a player being frozen as well as the damage from SG. That would over power wizards a great deal. I agree that some classes are able to cast skills far to quickly, but its usually how gravity inteded it to be. However Im sure that we all know that gravity is filled with people who play favoritism with certain classes thus leaving the remaining classes out to dry. It might not be such a bad idea to go through each class and edit delay times. As long as favoritism isnt played. PvP Spawn PointsI've also played server's like that, it's probably better. Also, AoE can't be casted on a person for about 5 seconds after entering PvP/being ressurected, so it's harder to camp. I do like the four portals idea though. Much less random, but better for campers. DelaysThat's the problem. Our server is so different from iRO, that we need to customly adjust our classes. Yes, this means giving some delays out, but this should also enforce the 190 ASPD cap, and GTB use in WoE. How fair is it that three people can tank a Storm Gust, while running up to the now defenceless Wizard and beating the crap out of them while the rest of the people recover. We need more balance here. EDIT: Man, I'm just on this topic today Problem: Snipers + Larger View = Dead people? Description: Well, as most of you know, CandyRO can zoom out farther than most servers. And as some of you may know, Snipers have a longer range than that. So, on CandyRO, snipers can attack you from where you can't hit them. I suggest having it moved back down to size. Either that, or nerf Vulture's whatever. That'll also have a new rule formed, no hex editing your client. Players Involved: Snipers
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Post by flash on Jan 13, 2007 1:36:43 GMT -5
Problem: PvP Room Description: I think the PvP room has nightmare mode activated and I think all the players would agree that we don't want this so I think that mode should be taken out. Who is Involved: All PvP room users.
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Post by Ducky on Jan 13, 2007 3:19:46 GMT -5
Problem: PvP Room Status: Closed Description: PVP Room has nightmare mode. Who is Involved: All PvP room users.
Solution: Fixed.
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Post by hilo85 on Jan 13, 2007 15:55:55 GMT -5
Delays
I completely agree with you that the aspd should be cut down to 190 however I disagree that GTB should be taken out of WoE. I play a scholar class so the GTB completely effects me as well. My logic behind it is quite simple. WoE is a guild event, not a solo event. Wizards and sages arent meant to solo WoE. They are meant to do it with a guild. Where i think GTB's should not be used is a 1 on 1 duel. However if this server was to revamp the cast delays and the sniper range, then I think the GTB effect should be changed as well.
For those of you who would argue against it, let me explain. GTB is the only card/piece of equipment that can completely and totally render a specific type of class (the magic class) useless. There is no piece of equipment that a magic user can use to do this for physical attacks. Your first response is GR or Deviling, right? Wrong. As soon as you switch your weapon to any element, the person wearing a GR or Deviling armor takes MORE damage than before. Even status effect armors are useless because tons of cards block those as well. Besides, the only thing we could use a status effect card for is to run away if they have a GTB.
Thats why I believe the GTB card and effect should be changed to reduce magic damage by 50%. That way with Magic defense gear you still take very little damage and we still have a chance to freeze/stone curse/kill you.
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Post by Pastel on Jan 13, 2007 17:29:58 GMT -5
Problem: Snipers + Larger View = Dead people? Description: Well, as most of you know, CandyRO can zoom out farther than most servers. And as some of you may know, Snipers have a longer range than that. So, on CandyRO, snipers can attack you from where you can't hit them. I suggest having it moved back down to size. Either that, or nerf Vulture's whatever. That'll also have a new rule formed, no hex editing your client. Players Involved: Snipers Me thinks, you onyl post this topic because I am the ONLY sniper on the server that wars. C'mon ,what the hell? My sniper does not have a shield, I dont use GTB and I dont use Thara. I have to make up with the lack of reduction with more VIT. Even then thats crap, I have 50 total vit during war, and barely hit 10k HP. Many attacks can kill me EASILY. Why are you complaining about snipers? Im the only person that plays sniper. Is it because, of your almost instant cast, I target your wizzy first? Is it because I trap the emp room, stay far back and shoot you guys down, you want to nerf me? Why is that you want to nerf sniper class? Leave it as is. If you are a VIT+DEF knight, my DS damage does 200's total maybe. If you are a battle paladin, I do mayb 50's total. How is that fair to me? I might as well say nerf DEF so they take more damage. Why nerf my range? The creators in the server can easily 2hit me. A monk can 1 hit me. A wizard's SG can kill me easily. A sonic blow can kill me easily. A Whitesmith's Cart termination can 2 hit me. A sage can dispell and bolt me. A rogue can strip my weapon. So why, why nerf my class? You say it affects all snipers, but I am THE only one that PLAYS sniper during WoE. What the hell ? Seriously. If you want to nerf Snipers range, nerf a creator's AD damage, since that was what killed me this war easily. If you guys just use a horn buckler, thats -35%. Thats alot already. Add in poopie/beret/angeling helm, and a immune muffler, or gold noxious card [-20% damage from arrows/sniping attacks] then I'm pretty much screwed. Don't bring down my class because my traps stop you, my detect catches you and my DS takes you down. Thats messed up. I say leave as is. Edit: Bedar, leader of anotehr guild is also a Sniper. Guess I'm no longer the only warring sniper.
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Post by tsuki on Jan 13, 2007 22:55:58 GMT -5
Problem: Snipers + Larger View = Dead people? Description: Well, as most of you know, CandyRO can zoom out farther than most servers. And as some of you may know, Snipers have a longer range than that. So, on CandyRO, snipers can attack you from where you can't hit them. I suggest having it moved back down to size. Either that, or nerf Vulture's whatever. That'll also have a new rule formed, no hex editing your client. Players Involved: Snipers Me thinks, you onyl post this topic because I am the ONLY sniper on the server that wars. C'mon ,what the hell? My sniper does not have a shield, I dont use GTB and I dont use Thara. I have to make up with the lack of reduction with more VIT. Even then thats crap, I have 50 total vit during war, and barely hit 10k HP. Many attacks can kill me EASILY. Why are you complaining about snipers? Im the only person that plays sniper. Is it because, of your almost instant cast, I target your wizzy first? Is it because I trap the emp room, stay far back and shoot you guys down, you want to nerf me? Why is that you want to nerf sniper class? Leave it as is. If you are a VIT+DEF knight, my DS damage does 200's total maybe. If you are a battle paladin, I do mayb 50's total. How is that fair to me? I might as well say nerf DEF so they take more damage. Why nerf my range? The creators in the server can easily 2hit me. A monk can 1 hit me. A wizard's SG can kill me easily. A sonic blow can kill me easily. A Whitesmith's Cart termination can 2 hit me. A sage can dispell and bolt me. A rogue can strip my weapon. So why, why nerf my class? You say it affects all snipers, but I am THE only one that PLAYS sniper during WoE. What the hell ? Seriously. If you want to nerf Snipers range, nerf a creator's AD damage, since that was what killed me this war easily. If you guys just use a horn buckler, thats -35%. Thats alot already. Add in poopie/beret/angeling helm, and a immune muffler, or gold noxious card [-20% damage from arrows/sniping attacks] then I'm pretty much screwed. Don't bring down my class because my traps stop you, my detect catches you and my DS takes you down. Thats messed up. I say leave as is. Edit: Bedar, leader of anotehr guild is also a Sniper. Guess I'm no longer the only warring sniper. Where do you get off assuming I'm even TALKING about you? This stems from a PVP duel I had, not even involving you. I dueled Jordan, I think, on his Sniper in the new PvP, and couldn't even touch him because he was too far away, he was on the edge of my map, where only Archer type can reach. You have 10k HP from 50 vit. I have 8k HP from 100 vit. Now see how fair it is? I can take out your traps no problem from my wizard, and you in WoE. This is PvP only. Because of all the walls in WoE, you can't maximize your range. I'm just gonna ignore you doing the same thing I did when my Storm Gust got nerfed, except I had an actual reason behind it, and it was because of me. Stuart used his sniper in WoE today, that makes three, two more than you originally said. I'm just gonna ignore the rest of your post, because it's pissy and this topic doesn't allow flaming. I'll just end this with Whitesmiths have 2k more weight than they should, giving them a 20% damage bonus to CT they shouldn't have, so no wonder they 2 hit you. Vit is useless for you, you just pot and stay back anyways. One Storm Gust on my part can get me killed. Add in GTB my Wizard is useless. You have ways around this, I don't. Why do you think I use my Champion now? And, if you'd like to say differently about you beating me, I'd be happy to challenge you to a PvP duel, where you don't have 4 people for every one of my guild.
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Post by flash on Jan 13, 2007 23:38:57 GMT -5
Ok... just for clarity since everyone seems to think I'm the only one in Freestyle and everyone in freestyle is assumed to be me.
Me = James Me = Flash Me = Consequential Me = Jelly Me = Schnackle
Jordan = Akizuki Lee = Desperado
Me not = Jordan Me not = Lee
Therefore...only the first four names (not including james) are my characters...just for clarity
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